O maior guia Para Persona 5 The Phantom X



Lufel explains that humanity's hopes and desires are being stolen, including Nagisa's. While attempting to leave the Metaverse, the pair are attacked by Shadows, creatures formed from warped desires who attack humans on sight. Nagisa awakens his Persona, Jápelošík, and is able to defeat the shadows with Lufel's help, allowing them to return to the real world.

Takami Shimotsuna: The editor-in-chief of a famous gossip magazine. She is notorious for using threats of libel and publishing false articles of people.

Perfect World Games first teased the project with a trailer in April 2021. Titled Code Name: X, it was claimed to be the first mobile entry in a “famous Japanese console game series” that has sold over 10 million copies worldwide.

The game’s combat has been simplified a fair bit. For starters, each character’s Persona (or Persona II) have only three skills available. This also applies to the personas the main character acquires. Each party member has two passive skills and Awareness. While One Mores, Baton Passes, Gun Attacks and All-out Attacks all return from the predecessor, they have also been simplified, (with the exception of Gun Attacks). Downing an enemy, rather than allowing a party member to freely act again with any of their available skills, grants the option of either using a single fixed skill—typically (but not always) an attack keyed to their element, or Baton Passing to let an ally do the same.

After the brief introduction end, he returns to reality where the protagonist begins to fall victim to his desires being taken away. He's unable to convince the girls in the hallway to move, and later when a girl jumps from a building, he finds himself unable to call for help.

The method of character obtainment is via a gacha banner system. It is explained that characters obtained in this fashion are cognitive manifestations of the original individual taken from the Sea of Souls, and not the real person. As you obtain duplicates of a character, they will gain Awareness which improves the characters skills and abilities.

Note: Some of the following title missions are unofficial translations and may be subject to change upon released of an official English localization. List of Chapter[]

Throughout the game's story, there are multiple characters who have pelo Persona power of their own but appear in the Metaverse in their Phantom Thief forms and join the battles. These characters are cognitive manifestations created by Merope in accordance with the following conditions:

During class, the protagonist struggles to stay awake and drifts off. Once he awakens, he finds himself within the Persona 5 The Phantom X Velvet Room, and is welcomed in by Igor and Merope.

Within the Metaverse, Mementos has been entirely overhauled, pelo longer being procedurally generated and has set regions. Aside from that, most of the Metaverse in general has seen little changes. Thieves Tool crafting is still present and the Palaces function identically to their Persona 5 Royal iterations. There is a mysterious park within the Metaverse that functions somewhat like the Thieves Den, having the ability to be customized.

Much of the gameplay takes direct reference from Persona 5, where the protagonist will live a dual life between spending time in the real world, as well as roaming and fighting in the Metaverse. The game does not follow a calendar system; the protagonist's free time in the city is only limited by a special currency taking the form of hourglasses.

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Tamayo Yoshida: A second-year high school student and a member of the school female baseball team who wants Motoha Arai to start playing baseball again.

They also appear within the CrossFate storyline where it is revealed they exist in a parallel world to the protagonist's group of Phantom Thieves.

While this game has the same social stat system as Persona 5, the stats can be raised to a much higher amount. Similarly, the game has Synergy Links, which function near identically to the Confidant system, only with more ranks, usually ranging from 15 to 20. Despite this, for most of the ranks only ten of them have events. There also are some non confidant characters that have side quests the protagonist can complete to get rewards.

Their Phantom Thief forms reflect the cognition of their desires that have reached their strongest level, which are regarded as a positive sign in the current world where desire is being taken away.

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